Yuji Horii

Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise,[1] supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.[2][3]

Yuji Horii
堀井 雄二
Horii in 2011
Born (1954-01-06) January 6, 1954 (age 70)
Alma materWaseda University
Occupations
  • Author
  • game designer
  • writer
Years active1982–present
EmployerArmor Project
Notable work

Horii is CEO of his own company, Armor Project, a company that has an exclusive production contract with Square Enix,[4] a contract established with Enix before the company merged with Square, and is also one of the companies who co-own the Dragon Quest franchise alongside Square Enix.

History

Horii was born on January 6, 1954, in Awaji Island, Japan. He graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the Famicom Shinken video games column that ran in Weekly Shōnen Jump from 1985 to 1988.[5]

He then entered in an Enix-sponsored game programming contest, where he placed with Love Match Tennis, a tennis video game, motivating him to become a video game designer.[6]

Horii then created The Portopia Serial Murder Case by himself,[7] a game that later inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry.[2][3] It is the first part of the Yuji Horii Mysteries trilogy, along with its successors Okhotsk ni Kiyu: Hokkaido Rensa Satsujin (1984) and Karuizawa Yūkai Annai (1985).

After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia,[8] as well as Wizardry[8] and Ultima.[1]

He was a fan of Apple PC role-playing games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system,[9] influenced by his work on Portopia.[8]

His works also include the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger, which had multiple game endings, with Horii appearing in one of the endings with the game development staff.

He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.

Works

YearTitleRole
1983Love Match TennisGame design, programmer
The Portopia Serial Murder CaseGame design, programmer, scenario
1984Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken [ja]Game design, scenario
1985Karuizawa Yūkai AnnaiGame design, programmer, scenario
1986Dragon QuestGame design, scenario
1987Dragon Quest II
1988Dragon Quest III
1990Dragon Quest IV
1991Itadaki Street: Watashi no Omise ni YottetteGame design
Famicom Jump II: Saikyō no ShichininScenario supervisor
1992Dragon Quest VGame design, scenario
1994Itadaki Street 2Game design
1995Chrono TriggerSupervisor
Dragon Quest VIGame design, scenario
1998Itadaki Street: Gorgeous King
Dragon Quest MonstersExecutive director, game design, scenario
2000Dragon Quest VIIGame design, scenario
2001Dragon Quest Monsters 2Executive director, game design, scenario
2002Itadaki Street 3Original planning, supervisor
Torneko's Great Adventure 3Supervisor
2003Dragon Quest Monsters: Caravan HeartExecutive producer
Kenshin Dragon Quest
Slime Mori Mori Dragon Quest
2004Dragon Quest VIIIGame design, scenario
Itadaki Street SpecialOriginal planning, supervisor
2005Dragon Quest Heroes: Rocket SlimeExecutive producer
2006Itadaki Street PortableOriginal planning, supervisor
Dragon Quest: Young Yangus and the Mystery DungeonGeneral director
Dragon Quest Monsters: JokerGeneral director, game design, scenario
2007Itadaki Street DSGame design
Dragon Quest SwordsGeneral director, game design, scenario
2009Dragon Quest WarsGeneral director
Dragon Quest IXGame design, scenario
2010Dragon Quest Monsters: Joker 2General director
2011Slime Mori Mori Dragon Quest 3Supervisor
Fortune StreetGame design
2012Dragon Quest XGeneral director, game design, scenario
2015Dragon Quest Heroes IGeneral director
Theatrhythm Dragon Quest
2016Dragon Quest Builders
Dragon Quest Monsters: Joker 3
Dragon Quest Heroes II
2017Dragon Quest XIGame design, scenario
Itadaki Street: Dragon Quest and Final Fantasy 30th AnniversaryOriginal planning, supervisor
Dragon Quest RivalsGeneral director
2018Dragon Quest Builders 2
2019Dragon Quest Walk
2022Dragon Quest TreasuresGeneral director, voice of Yuji the King Slime
2023Infinity Strash: Dragon Quest The Adventure of DaiGeneral director
Dragon Quest Monsters: The Dark Prince
TBADragon Quest XIIGame design, scenario

Recognition

Horii received an award at the 2009 Computer Entertainment Supplier's Association developers conference and a lifetime achievement award at the 2022 Game Developers Conference for his work on Dragon Quest and Chrono Trigger.[10][11]

References

  • "Square Enix Co., Ltd. 2004 Annual Report" (PDF). Square Enix. March 31, 2004. p. 70. Retrieved September 18, 2006.