The Blobjob

The Blobjob is an educational adventure video game developed by Detonium Interactive, released by insurance company Sampo in November 1998 for Microsoft Windows.[1][2][3][4][5][6]

The Blobjob
Developer(s)Detonium Interactive
Intelligame
Oy Sarajärvi & Hellén
Publisher(s)Sampo
Designer(s)John Hakalax
Jan Wellmann
Programmer(s)Mikko Miettinen
Artist(s)Mare Ollinkari
Jussi Raulo
Composer(s)Timo Silvast
Platform(s)Microsoft Windows
ReleaseNovember 24, 1998
Genre(s)Educational
Mode(s)Single-player

Plot and gameplay

The player is Joe Ridley, a security officer of the NanoBlob Corporation who needs to prevent an intruder from stealing a piece of technology that will adversely harm the world.[7]

During the game, the player is given a device that minituarises items in their pockets, which Finnish Video Games: A History and Catalog argues is one of the only times the endless inventory space is justified in-game.[4]

The game features a series of static screens, has live actors, and does not allow the player to save.[8]

Critical reception

Richard Cobbett of PC Gamer deemed it "the strangest edutainment game I've ever played".[1] Muropaketti felt the clumsy full-motion video product would bring new appreciation to hand drawn pixel art.[2] Michał Czajkowski felt its desire to appeal to the lowest common denominator made it lack challenge [9]

The game won the Grand Prize of the Mindtrek Multimedia Competition in Tampere.[2][10]

References