Psygnosis

Psygnosis Limited (/sɪɡˈnəʊ.sɪs/; known as SCE Studio Liverpool or simply Studio Liverpool from 1999)[1] was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984[1][2] by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's European stable of developers, and became best known for franchises such as Lemmings, Wipeout, Formula One, and Colony Wars.

Psygnosis Limited
FormerlyPsygnosis (1984–1999)
Company typeSubsidiary
IndustryVideo games
Founded1984; 40 years ago (1984)
FoundersIan Hetherington
David Lawson
Jonathan Ellis
Defunct22 August 2012 (2012-08-22)
FateMerged
Headquarters
Napier Court, Wavertree Technology Park, Liverpool, England
ProductsShadow of the Beast
Lemmings
Wipeout
Colony Wars
Formula One
ParentSony Computer Entertainment (1993–2012)
Websiteworldwidestudios.net/liverpool

Reports of Studio Liverpool's closure surfaced on 22 August 2012, with Edge quoting staff tweets.[3] Staff members were told the news by Michael Denny, vice president of Sony Worldwide Studios Europe.[4] Sony said that the Liverpool site would remain in operation, as it was still home to many Sony Departments.[5] At the time of its closure, it employed roughly 100 people comprising two development teams. Mick Hocking oversaw Studio Liverpool's operations as its last Group Studio Director, a position he continued to hold within Evolution Studios.

Psygnosis still exists as a legal entity under Sony and continues to make legal filings, but has had no developers since 2012.[6] In December 2021, Sony renewed Psygnosis' logo and trademarks despite not using the Psygnosis branding since 2000, though this is thought to be standard filing practice as trademarks last for a decade in the United States and Sony had previously filed renewal applications in 2011 as well.[7]

History

The Psyclapse name was used on some early releases.

Psygnosis was the eventual successor of the defunct 8-bit software house Imagine Software, where Lawson was one of the founders and Hetherington was financial director. Finchspeed, a company created by the directors,[8][9] attempted to acquire the assets of the failing company but this was unsuccessful and the remains of Imagine, including their much-hyped but never completed "megagames", were sold by the receivers.[10] While the name and trademarks were bought by Ocean Software,[11] Sinclair Research paid a rumoured £100,000 for the rights to Bandersnatch and contracted a new company set up by Hetherington and Lawson, Fire Iron, to produce the game for the Sinclair QL for release in early 1985.[12][13][14]

Sinclair withdrew funding from Fire Iron in early 1985[15] and Psygnosis, which became a limited company under United Kingdom company law in July 1985,[16] launched their first title Brataccas, which featured many of the concepts originally intended for Bandersnatch,[17] at the 1985 Personal Computer World show in September.[15][18]

The name of another Imagine Megagame (the proposed but never developed Psyclapse) was later used by Psygnosis as an alternative label for some of its releases,[19] such as Ballistix and Captain Fizz Meets The Blaster-Trons.[20]

The box artwork was very distinctive with a black background and fantasy artwork by Roger Dean[21] bordered in red. This style was maintained for the better part of 10 years. For the next few years, Psygnosis' releases contained increasingly improved graphics, but were marred by similarly difficult gameplay and control methods. The original company headquarters were located at the Port of Liverpool Building at the Pier Head in Liverpool, but soon moved to Century Buildings in Liverpool's Brunswick Business Park, and later moved down the road to South Harrington Building by the docks.

Although Psygnosis primarily became a game publisher, some games were developed fully or partly in-house. During the early days, artists were employed full-time at the headquarters, offering third-party developers, who were often just single programmers, a high-quality art resource. This allowed Psygnosis to maintain high graphical standards across the board. The original artists were Garvan Corbett, Jeff Bramfitt, Colin Rushby and Jim Bowers, with Neil Thompson joining a little later.

Obliterator, released in 1988, contained an opening animation by Jim Bowers. This short scene would pave the way for increasingly sophisticated intro animations, starting with 2D hand drawn sequences, and progressing into FMV and 3D rendered movies created with Sculpt 4D on the Amiga. Eventually, Psygnosis would buy Silicon Graphics workstations for the sole purpose of creating these animations.

While most game companies of the mid-to-late 1980s (including Psygnosis) were releasing identical games on both the Amiga and Atari ST, Psygnosis started to use the full potential of the Amiga's more powerful hardware to produce technically stunning games, with the landmark title Shadow of the Beast bringing the company its greatest success so far in 1989. Its multi-layered parallax scrolling and music were highly advanced for the time and as such led to the game being used as a showcase demonstration for the Amiga in many computer shops.

Psygnosis consolidated its fame after publishing the DMA Design Lemmings game franchise: debuting in 1991 on the Amiga, Lemmings was ported to a plethora of different computer and video game platforms, generating many sequels and variations of its concept through the years. Microcosm, a game that appeared on the FM Towns, Amiga CD32, and 3DO furthered the company's reputation for games with excellent graphics but limited and poorly designed gameplay.

Psygnosis also created the "Face-Off" games in the Nickelodeon 1992 television game show, Nick Arcade, such as "Post Haste", "Jet Jocks" and "Battle of the Bands".

In 1993 the company was acquired by Sony Electronic Publishing.[22][23] The acquisition cost Sony £20 million.[24] In preparation for the September 1995 introduction of Sony's PlayStation console in Western markets, Psygnosis started creating games using the PlayStation as primary reference hardware. Among the most famous creations of this period were Wipeout, G-Police, and the Colony Wars series, some of which were ported to PC and to other platforms. The PlayStation marked a turning point in Psygnosis's game design, moving away from the prerendered graphics and limited gameplay that the company had become associated with.[25][26] This was a successful period for the company; in the 1995–96 financial year, Psygnosis games accounted for 40% of all video games sales in Europe.[27]

The acquisition was rewarding for Sony in another aspect: development kits for PlayStation consoles. As it had previously published PSY-Q development kits for various consoles by SN Systems, Psygnosis arranged for them to create a development system for the PS based on cheap PC hardware. Sony evaluated the system during CES in January 1994 and decided to adopt it.[28]

As Psygnosis expanded after the Sony buyout, another satellite office was opened in Century Building with later offices opening in Stroud, London, Chester, Paris, Germany, and Foster City in California (as the Customer Support & Marketing with software development done in San Francisco), now the home of Sony Computer Entertainment America. The company headquarters has resided at Wavertree Technology Park since 1995.

The Stroud studio was opened in November 1993 in order to attract disgruntled MicroProse employees. Staff grew from initially about 50 to about 70 in 1997.[29] Among the titles created at Stroud are Overboard! and G-Police.[29] The Wheelhouse—its publishing name—was closed in 2000 as part of the Sony Computer Entertainment takeover of Psygnosis. Some members joined Bristol-based Rage Software, but faced a similar demise a number of years later.

Despite being owned by Sony, Psygnosis retained a degree of independence from its parent company during this period and continued to develop and publish titles for other platforms,[30] including the Sega Saturn[31][32] and the Nintendo 64.[33] This caused friction between Psygnosis and Sony, and in 1996 Sony engaged SBC Warburg's services in finding a buyer for Psygnosis.[34][35] However, though bids reportedly went as high as $300 million (more than ten times what Sony paid for the company just three years before),[36] after six months Sony rescinded its decision to sell Psygnosis. Relations between the two companies had improved during this time, and Sony became reconciled to Psygnosis releasing games for competing platforms.[37] Shortly after, Psygnosis took over distribution of its own titles, a task that Sony had been handling following the buyout.[38]

As Studio Liverpool

The SCE Studio Liverpool logo

In 1999, a process to consolidate Psygnosis into Sony Computer Entertainment was underway, resulting in the bulk of Psygnosis' sales, marketing and PR staff being made redundant and the development teams reporting directly into Sony Computer Entertainment Europe's president of software development.[39] To reflect this, in 2000, the Psygnosis brand was dropped in favour of SCE Studio Liverpool.

The newly named SCE Studio Liverpool released its first title, Formula One 2001, in 2001. The game was also the studio's first release on the PlayStation 2, and the first entry in the Formula One series after taking over from developer Studio 33. From 2001 to 2007, Studio Liverpool released eight instalments in the series between the PlayStation 2, PlayStation Portable and PlayStation 3. However, Sony Computer Entertainment's exclusive licence with the Formula One Group expired, without renewal, before the 2007 season, marking the end of any further Formula One series instalments from the developer.

Studio Liverpool also created Wipeout Fusion, the first of two instalments of the series on the PlayStation 2, released in 2002. Next they developed Wipeout Pure for the PlayStation Portable, which launched alongside the handheld in 2005 to significant acclaim, with many media outlets heralding it a return to glory for the series. They followed up with the sequel Wipeout Pulse in 2007 which was later ported to the PlayStation 2 and released in Europe.

In 2008 it released Wipeout HD, a downloadable title for the PlayStation 3's PlayStation Network service, consisting of various courses taken from both Wipeout Pure and Wipeout Pulse remade in high definition. An expansion pack for Wipeout HD named Wipeout HD Fury is available at PlayStation Network, including new game modes, new tracks, new music and new ship skins/models.[40] In 2007, a copy of Manhunt 2 was leaked online prior to its release by an employee from the Sony Europe Liverpool office.[41]

On 29 January 2010, Sony made a public statement.[42] The closure of Studio Liverpool was announced on 22 August 2012. In a press release, Sony stated that after an assessment of all European studios, it had decided to close Studio Liverpool. Sony said that the Liverpool site would remain in operation, as it is home to a number of Sony World Wide Studios and SCEE Departments.[5]

Eurogamer was told by an unnamed source that, at the time of its closure, Studio Liverpool was working on two PlayStation 4 launch titles. One was a Wipeout title described as "dramatically different"; the other was a motion capture-based game along the lines of Tom Clancy's Splinter Cell.[43]

Spin-off studios

In 2013 a number of former Studio Liverpool employees formed two new studios: Firesprite[44] which worked on the visuals of The Playroom for the PlayStation 4,[45] and Playrise Digital who had success with their Table Top Racing games. In September 2021, Sony acquired Firesprite.[46]

XDev

XDev, Sony's external development studio, is responsible for managing the development of titles at developers that are outside of Sony's own developer group. It has won 14 British Academy (BAFTA) video game awards and AIAS awards for LittleBigPlanet, 3 BAFTA awards for the Buzz! series and Develop Industry Excellence Awards for MotorStorm and Buzz!.[47]

Games

Games developed or published as Psygnosis

NameYearPlatformsDescription
3D Lemmings1995MS-DOSAlso known as Lemmings 3D, a puzzle strategy game.
1996PlayStation
Sega Saturn
3D Lemmings Winterland1995MS-DOSAn expansion for 3D Lemmings with additional levels and a winter theme.
3 Ninjas Kick Back1994Sega Genesis/Mega Drive
3X: The Science of War
Adidas Power Soccer1996PlayStation
A Bug's Life1998PlayStationAn adaptation of the movie A Bug's Life
1999Microsoft Windows
Adidas Power Soccer International 971997PlayStation
Adidas Power Soccer 981998PlayStation
Microsoft Windows
Agony1992AmigaA side-scrolling shoot 'em up in a fantasy setting.
Air Support1992AmigaA top-down strategy game with a first-person view for some missions.
Atari ST
All New World of Lemmings1995AmigaA sequel to Lemmings 2 with some additional features.
1994MS-DOS
Alundra1997PlayStationAn action adventure game about a boy who learns he has the power to enter people's dreams, acclaimed for its bizarre storyline and smooth gameplay.
2007PlayStation Network
Amnios1991AmigaA top-down, multi-directional, scrolling, shoot 'em up set on ten different planets.
Anarchy1990AmigaA side-scrolling shooter where the player pilots a futuristic tank.
Atari ST
Aquaventura1992
Armour-Geddon1991AmigaA strategy video game.
Atari ST
MS-DOS
Armour-Geddon 2: Codename Hellfire1994AmigaA strategy video game.
Assault Rigs1996PlayStationAn action game set in the near future featuring a tank simulation game.
1997Sega Saturn
1996Windows
Atomino1990AmigaA puzzle video game based on building molecules from atoms.
Atari ST
1991Commodore 64
1990MS-DOS
Attack of the Saucerman1999PlayStationAn action game.
Windows
Awesome1990AmigaAn action strategy science fiction game with a variety of gameplay styles.
Atari ST
FM Towns
Baal1988AmigaA platform shoot 'em up that garnered little attention or critical acclaim.
Atari ST
Commodore 64
MS-DOS
Ballistix1989Acorn ElectronA futuristic sports game involving a game with similarities to hockey and billiards.
Amiga
Atari ST
BBC Micro
Commodore 64
MS-DOS
1991TurboGrafx-16
Barbarian1987AmigaA platform game featuring the eponymous muscle-bound barbarian. This title showcased the Atari ST and Amiga's superior multimedia capabilities.
1988Amstrad CPC
1987Atari ST
1988Commodore 64
MS-DOS
ZX Spectrum
Barbarian II1991Amiga 500A fantasy action-adventure game featuring the same brute from the first game, Barbarian.
Atari ST
Benefactor1994AmigaA puzzle-platform game which shares some similarities to Lemmings.
Amiga CD32
Bill's Tomato Game1992AmigaA puzzle-platform game where a tomato must rescue his girlfriend from a squirrel.
Atari ST
Blast Radius1998PlayStationA space combat simulator
Blood Money1989AmigaA scrolling shooter where the player travels through four different worlds; a Sega Genesis/Mega Drive version was unreleased.
Atari ST
Commodore 64
MS-DOS
Blue Ice1995WindowsA graphic adventure puzzle video game.
Bob's Bad Day1993Amiga
Bram Stoker's Dracula1993NES, Super NES, Game Boy, Game Gear, Master System, Sega Genesis/Mega Drive, Sega CD/Mega-CD, Amiga, MS-DOS
Brataccas1985[15][17]Amiga, Atari ST, MacAction/Adventure. Psygnosis' first published game.
Brian the Lion1994AmigaA Platforming game.
The Carl Lewis Challenge1992
Captain Fizz Meets The Blaster-Trons1988Also known as Icarus.
Carthage1990Amiga
Atari ST
Christmas Lemmings1991Also known as Holiday Lemmings.
Chronicles of the Sword1996MS-DOS
PlayStation
Chrono Quest1988Amiga
Atari ST
MS-DOS
Colony Wars1997PlayStation
Colony Wars: Vengeance1998PlayStation
Colony Wars: Red Sun2000PlayStation
Combat Air Patrol1993Amiga, MS-DOS
Creepers1993MS-DOS
Cytron1992Amiga
Darker1995MS-DOS
Darkstalkers: The Night Warriors1996Arcade, PlayStation, PlayStation 2, PlayStation NetworkResponsible for PlayStation port.
Daughter of Serpents1992MS-DOS
Deadline1996
Deep Space1986
Defcon 51995MS-DOS, PlayStation, Sega Saturn, 3DO
Destruction Derby1995MS-DOS, PlayStation, Sega Saturn, Nintendo 64
Destruction Derby 21996MS-DOS, Windows, PlayStation
Destruction Derby 641999Nintendo 64
Destruction Derby Raw2000PlayStation
Diggers 2: Extractors1995MS-DOS
Discworld1995MS-DOS, Mac OS, PlayStation, Sega Saturn
Discworld II: Mortality Bytes!1996MS-DOS, Windows, PlayStation, Sega SaturnExcept for the Sega Saturn version.
Drakan: Order of the Flame1999Windows
Eagle One: Harrier Attack1999PlayStation
Ecstatica1994MS-DOS
Ecstatica II1997MS-DOS, Windows
Eliminator1998PlayStation
Windows
Expert Pool1999Windows
Formula 11996PlayStation
Windows
Formula 1 971997PlayStation
Windows
Formula 1 981998PlayStation
Formula One 991999PlayStation
Windows
Formula One 20002000PlayStation, Game Boy Color
G-Police1997PlayStation
Windows
G-Police: Weapons of Justice1999PlayStation
Global Domination1993MS-DOS, Amiga
Globdule1993Amiga
Guilty1995MS-DOS
Hardcore (cancelled)1994Amiga, Sega Genesis/Mega DriveHardcore is a run and gun "Eurostyle 2D shooter". It was cancelled by Psygnosis due to the publisher's belief that 16-bit game sales would decline due to the release of the then upcoming Sony PlayStation. The Genesis version of this game was later released by Strictly Limited Games .
Hexx: Heresy of the Wizard1994MS-DOS
Hired Guns1993Amiga, MS-DOS
Infestation1990Amiga, Atari ST, MS-DOS, FM Towns
Innocent Until Caught1993Amiga, MS-DOS
The Killing Game Show1990Amiga, Atari ST, Sega Genesis/Mega DriveAlso known as Fatal Rewind.
Kingsley's Adventure1999PlayStation
Krazy Ivan1996PlayStation
Sega Saturn
Windows
Lander1999Windows
Last Action Hero1993NES, Super NES, Sega Genesis/Mega Drive, Game Boy, Game Gear, Amiga, MS-DOS
Leander1991Amiga, Atari ST, Sega Genesis/Mega Drive
Lemmings1991Amiga, Atari ST, MS-DOS, ZX Spectrum, Amiga CDTV, Super NES, Acorn Archimedes, NES, Sharp X68000, PC-98, TurboGrafx-CD, Atari Lynx, Master System, Sega Genesis/Mega Drive, Amstrad CPC, Sam Coupé, Commodore 64, Amiga CD32, Philips CD-i, Game Gear, Game Boy, 3DO, Windows 95, Apple Macintosh, PlayStation, Game Boy Color, Sony PSP, Sony PS3[48]Debatably Psygnosis's most successful game.
Lemmings 2: The Tribes1993Amiga, Atari ST, MS-DOS, Sega Genesis/Mega Drive, Super NES, Game Boy, Acorn Archimedes, FM Towns
Lemmings Paintball1996Windows
Lemmings Revolution2000Windows
Lifeforce Tenka1997PlayStation
Windows
Mary Shelley's Frankenstein1994Super NES, Sega Genesis/Mega Drive, Sega CD/Mega-CD
Matrix Marauders1990Amiga, Atari ST
Menace1988Amiga, Atari ST, Commodore 64, MS-DOS
Metal Fatigue2000Windows
Mickey's Wild Adventure1996PlayStationA platform game featuring Disney's Mickey Mouse who travels back in time to his original cartoons.
2011PlayStation Network
Microcosm1993FM Towns, Sega CD/Mega-CD, 3DO, Amiga CD32, MS-DOS
Muppet RaceMania2000PlayStation
Misadventures of Flink1994CD32, Sega Genesis/Mega Drive, Sega CD/Mega-CD
Nations: WWII Fighter Command1999
Nevermind1989Amiga
Nitro1990Amiga, Atari ST
Novastorm1994PlayStation, MS-DOS, FM-Towns, 3DO, Sega CD/Mega-CD
No Escape1994Sega Genesis/Mega Drive
O.D.T. – Escape... Or Die Trying1998PlayStation
Windows
Obitus1991Amiga, Atari ST, MS-DOS, Super NES
Obliterator1988Amiga, Amstrad CPC, Atari ST, MS-DOS, ZX Spectrum
Oh No! More Lemmings1991Amiga, MS-DOS, Atari ST, SAM Coupé, Apple Macintosh, Acorn Archimedes
Ork1991Amiga, Atari ST
Overboard!1997Microsoft Windows, PlayStation
Panzer Elite1999Windows
Perihelion: The Prophecy1993Amiga
Prime Mover1993
Prince of Persia 2: The Shadow and the Flame1993MS-DOS, Mac OS, Super NES, FM Towns, Xbox (bonus)Publisher of the canceled Sega Genesis/Mega Drive port.
Pro 18 World Tour Golf1999PlayStation
Windows
Professional Underground League of Pain1997MS-DOSKnown as Riot in Europe.
PlayStation
Windows
Psybadek1998PlayStation
Puggsy1993Sega Genesis/Mega Drive
Sega CD/Mega-CD
Amiga
Pyrotechnica1995
Rascal1998PlayStation
Red Zone1992Amiga
Retro Force1999PlayStation
Roll Away1998PlayStation, AndroidKnown as Kula World in Europe, and Kula Quest in Japan.
Rollcage1999PlayStation
Windows
Rollcage Stage II2000PlayStation
Windows
Rosco McQueen Firefighter Extreme1997PlayStation
Rush Hour1997PlayStation, Microsoft WindowsKnown as Speedster in Europe, and BattleRound USA in Japan.
Second Samurai1994Mega Drive, Amiga
Sentient1997PlayStation, MS-DOS, Windows
Sentinel Returns1998Windows, PlayStation
Shadow Master1997PlayStation
Windows
Shadow of the Beast1989Amiga, Atari ST, Commodore 64, Sega Genesis/Mega DriveSide-scrolling platform game developed by Reflections. It showcased the Amiga's graphical capabilities with parallax layers, background color gradients, and large sprites. Artwork inspired by Roger Dean, and atmospheric music by David Whittaker.
Shadow of the Beast II1990Amiga, Atari ST, Sega Genesis/Mega Drive
Shadow of the Beast III1992Amiga
Silverload1995MS-DOSA horror adventure game.
Shipwreckers!1997Microsoft Windows, PlayStation
Spice World1998PlayStation
Stryx1990
Team Buddies2000PlayStation
Tellurian Defense1999
Terrorpods1987Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum, MSX
Adventures of Lomax, TheThe Adventures of Lomax1996PlayStationA platform game, a spin-off of Lemmings. The player character is a Lemming who must save his friends.
Windows
The City of Lost Children1997MS-DOS, PlayStation
Theatre of Death1993
Thunder Truck Rally1997PlayStationKnown as Monster Trucks in Europe.
Windows
Toy Story1995Sega Genesis/Mega Drive, Super NESAn adaptation of the movie Toy Story
1996Microsoft Windows
Urban Assault (cancelled)1999PlayStationA port of the FPS/RTS hybrid game developed by TerraTools and Microsoft, that was outsourced to Climax Entertainment, and that was never announced nor released. The port remained undiscovered until 2016, where it was found on a sale of old Climax assets. The original PC game's source code was also found on the Climax lot.
Walker1993Amiga
Wipeout1995PlayStation
Wipeout 641998Nintendo 64
Wipeout: 2097/Wipeout XL1996PlayStation
Wipeout 31999PlayStation
Wipeout 3: Special Edition2000PlayStation
Wiz 'n' Liz: The Frantic Wabbit Wescue1993Amiga, Sega Genesis/Mega Drive
X-It1995
Zombieville1998

Games developed as SCE Studio Liverpool

Game titleYear releasedPlatform(s)
Formula One 20012001PlayStation 2
Wipeout Fusion2002PlayStation 2
Formula One 20022002PlayStation 2
Formula One 20032003PlayStation 2
F1 042004PlayStation 2
Wipeout Pure2005PlayStation Portable
F1 052005PlayStation 2
F1 062006PlayStation 2
PlayStation Portable
Wipeout Pulse2007PlayStation 2
PlayStation Portable
Formula One Championship Edition2007PlayStation 3
Wipeout HD2008PlayStation 3
Wipeout HD Fury (DLC)2009PlayStation 3
Wipeout 20482012PlayStation Vita

See also

References