Gravity Falls: Legend of the Gnome Gemulets

Gravity Falls: Legend of the Gnome Gemulets is a platform video game developed by Ubisoft Osaka, published by Ubisoft and produced by Disney Interactive Studios based on the animated Disney series Gravity Falls. The game utilizes the UbiArt Framework engine, and was released for the Nintendo 3DS on October 20, 2015.

Gravity Falls: Legend of the Gnome Gemulets
Developer(s)Ubisoft Osaka
Ubisoft San Francisco
Access Games
Success Corp.
Publisher(s)Ubisoft
Director(s)Marc Fortier
Producer(s)Rica Azarcon
Michelle Hull
Designer(s)Emiko Sunaga
Programmer(s)Kenji Fujimura
Francois Zang-Yen
Artist(s)Yasuhiro Matsumoto
Yukiko Iwata
William Bowser
Lamont Gilkey
Vincent Hill
Composer(s)Nicholas Bonardi
SeriesGravity Falls
EngineUbiArt Framework
Platform(s)Nintendo 3DS
ReleaseOctober 20, 2015
Genre(s)Platform
Mode(s)Single-player

Gameplay

Gravity Falls: Legend of the Gnome Gemulets is a side-scrolling platform game. Players assume control of Dipper and Mabel, and they can freely switch between them at any moment during the game. The two characters have different abilities. Dipper can combat enemies with a close-ranged weapon called Gnome Battle Cuffs and look for clues using a flashlight, while Mabel can utilize a grappling hook to reach high grounds, and combat enemies with ranged attacks by her "Fleece of Bedazzlement-enhanced sweater sleeves".[1] Players can purchase new items from vendors, and return to the regions they have previously explored, similar to a metroidvania.[2] The game also includes humor based on its own cliché story utilized in videogames.

Development

Hirsch created the key art of the game.[2] The game is an adaptation of the TV series instead of a tie-in.[2] Therefore, the game features an original story.[3] The game is powered by Ubisoft's in-house UbiArt Framework engine.[2] Formally announced in July 2015,[4] the game was released worldwide for the Nintendo 3DS on October 20 the same year.[5]

Reception

Gravity Falls: Legend of the Gnome Gemulets had a negative reception. Nintendo Life gave the game an unfavorable review. Praise was given for the visuals and the character dialogue, but criticism was leveled at the game's short length and repetitive gameplay.[8]

References