Fighting Bujutsu

Fighting Bujutsu, known in Japan as Fighting Wu-Shu (FIGHTING武術 (ファイティングうーしゅ), lit. "Martial Fighting"), is an August 1997 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D fighting game market, after their 1996 Lightning Legend: Daigo no Daibouken, and was released only in arcades.

Fighting Bujutsu
North American arcade flyer
Developer(s)Konami
Publisher(s)Konami
Director(s)Kazuya Takahashi
Producer(s)Hiroyasu Machiguchi
Composer(s)Mutsuhiko Izumi
Naoki Maeda
Platform(s)Arcade
ReleaseAugust 1997
Genre(s)Fighting
Mode(s)Single player, multiplayer
Arcade systemKonami Cobra

Fighting Bujutsu was unveiled as one of the first games powered by the Konami Cobra System Hardware (the other being Racing Jam) in a 10-minute videotape shown at the 1997 ASI arcade show. At this point it had no working title, and was referred to only by the codename "PF 573".[1][2] It was shown again at that year's JAMMA show, by which time it was named Fighting Wu-Shu.[3][4][5] According to Next Generation, there was "some question of how (or if) to present [Fighting Wu-Shu] to the U.S. market."[6] The game made its U.S. debut, now under the title Fighting Bujutsu, at the AMOA Expo in Atlanta in October 1997.[7] It appeared in the UK at the January 1998 Amusement Trades Exhibition International in London.[8]

On January 21, 1998, an official soundtrack of Fighting Bujutsu's background music was published by Konami and distributed by King Records exclusively in Japan as Fighting Wu-Shu Original Game Soundtrack (FIGHTING武術 オリジナル・ゲーム・サントラ).[9]

Gameplay

Much like Sega's Virtua Fighter 2, Fighting Bujutsu utilizes a control scheme consisting of a control stick and three buttons: Punch, Kick, and Guard.[4] A Beginner Mode maps combo techniques to individual buttons.[10]

Reception

In Japan, Game Machine listed Fighting Bujutsu on their November 15, 1997 issue as being the eighth most-successful dedicated arcade game of the month.[11]

References