Apple Icon Image format

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The Apple Icon Image format (.icns) is an icon format used in Apple Inc.'s macOS. It supports icons of 16 × 16, 32 × 32, 48 × 48, 128 × 128, 256 × 256, 512 × 512 points at 1x and 2x scale, with both 1- and 8-bit alpha channels and multiple image states (example: open and closed folders). The fixed-size icons can be scaled by the operating system and displayed at any intermediate size.

Apple Icon Image
ICNS icon.
Filename extension
.icns
Internet media typeimage/x-icns
Type codeicns
Uniform Type Identifier (UTI)com.apple.icns
Magic number69 63 6e 73
Developed byApple Inc.
Type of formatIcon file format

As of macOS 11, asset catalogs are the preferred file format for macOS custom icons instead.[1]

File structure

The file format consists of an 8 byte header, followed by any number of icons.

OffsetSizePurpose
04Magic literal, must be "icns" (0x69, 0x63, 0x6e, 0x73)
44Length of file, in bytes, msb first

Icon data

OffsetSizePurpose
04Icon type, see OSType below.
44Length of data, in bytes (including type and length), msb first
8VariableIcon data

Icon types

OSTypeLength (bytes)Size (pixels)Supported OS VersionDescription
ICON12832×321.01-bit mono icon
ICN#25632×326.01-bit mono icon with 1-bit mask
icm#4816×126.01 bit mono icon with 1-bit mask
icm49616×127.04 bit icon
icm819216×127.08 bit icon
ics#6416×166.01-bit mono icon with 1-bit mask
ics412816×167.04-bit icon
ics825616×167.08 bit icon
is32varies1 (768)16×168.524-bit RGB icon
s8mk25616×168.58-bit mask
icl451232×327.04-bit icon
icl8102432×327.08-bit icon
il32varies1 (3072)32×328.524-bit RGB icon
l8mk102432×328.58-bit mask
ich#57648×488.51-bit mono icon with 1-bit mask
ich4115248×488.54-bit icon
ich8230448×488.58-bit icon
ih32varies1 (6912)48×488.524-bit RGB icon
h8mk230448×488.58-bit mask
it32varies1 (49152 + 4)2128×12810.024-bit RGB icon
t8mk16384128×12810.08-bit mask
icp4varies16x1610.7JPEG 2000 or PNG format or 24-bit RGB icon[2]
icp5varies32x3210.7JPEG 2000 or PNG format or 24-bit RGB icon[2]
icp6varies48x4810.7JPEG 2000 or PNG format
ic07varies128x12810.7JPEG 2000 or PNG format
ic08varies256x25610.5JPEG 2000 or PNG format
ic09varies512x51210.5JPEG 2000 or PNG format
ic10varies1024x102410.7JPEG 2000 or PNG format (512x512@2x "retina" in 10.8)
ic11varies32x3210.8JPEG 2000 or PNG format (16x16@2x "retina")
ic12varies64x6410.8JPEG 2000 or PNG format (32x32@2x "retina")
ic13varies256x25610.8JPEG 2000 or PNG format (128x128@2x "retina")
ic14varies512x51210.8JPEG 2000 or PNG format (256x256@2x "retina")
ic04varies1 (1024)16x16ARGB or JPEG 2000 or PNG format
ic05varies1 (4096)32x32ARGB or JPEG 2000 or PNG format (16x16@2x "retina")
icsbvaries1 (1296)18x18ARGB or JPEG 2000 or PNG format
icsBvaries36x36JPEG 2000 or PNG format (18x18@2x "retina")
sb24varies24x24JPEG 2000 or PNG format
SB24varies48x48JPEG 2000 or PNG format (24x24@2x "retina")
  • 1. The value inside the parenthesis is the uncompressed length for ARGB and 24-bit RGB icons.
  • 2. it32 data always starts with a header of four zero-bytes (tested all icns files in macOS 10.15.7 and macOS 11). Usage unknown, the four zero-bytes can be any value and are quietly ignored.
  • †. These formats are supported in standalone icns files but do not display properly if used as application icon inside a .app package.

Image data format

  • Mono icons with alpha mask can display three colors: white, black, and transparent.
  • The 4-bit an 8-bit icons use a fixed color palette with 16 colors and 256 colors, respectively.
  • The 24-bit RGB format consists of the three compressed channels tightly packed (see Compression). The it32 icon must start with a four-byte header, see footnote above.
  • The ARGB format consists of the ascii values for 'ARGB' and the four compressed channels tightly packed (see Compression).

Compatibility

  • the ARGB fields also accept files in PNG format – but not vice versa, you can not put ARGB images in any of the PNG-only fields (tested on macOS 11).
  • ARGB images are only supported in macOS 11 and newer – macOS 10.15.7 does not display ARGB images. Yet, even the ARGB keys can be displayed on macOS 10.15 if you set a JPEG 2000 or PNG image (see footnote on usage in app packages above).
  • The 24-bit RGB icons (is32, il32, ih32, it32) also allow images in JPEG 2000 and PNG format (tested on macOS 10.15.7 and macOS 11).
  • The support for newer image types seems to be introduced later than the key field (see previous two points). Therefore, the supported OS version may not be accurate or adjusted based on file format.

Other types

OSTypeDescription
'TOC '"Table of Contents" a list of all image types in the file, and their sizes (added in Mac OS X 10.7).

A TOC is written out as an identifier (4 bytes) and size (4 bytes). Each subsequent record (8 bytes each) mapsto the icon formats found in the file. The data isn't included in this phase.

'icnV'4-byte big endian float - equal to the bundle version number of Icon Composer.app that created the icon
'name'Usage unknown (all tested files use either "icon"[3] or "template"[4]).
'info'Info binary plist. Usage unknown (only name field seems to be used).
'sbtp'Nested "template" icns file. Usage unknown.
'slct'Nested "selected" icns file. Usage unknown.
FD D9 2F A8Nested "dark" icns file. Allows automatic icon switching in Dark mode. (added in macOS 10.14).

Note: The contents of this record is a full .icns file with multiple formats. If the record bytes are written outto disk, the icns file header and file size are still required to see the full dark mode icon.

  • The table of contents is a list of all contained types (4 byte type-name + 4 byte length).
  • The data for all nested icns files does not contain the icns file-header. So, if you want to save the data to a file you have to prepend the icns header.

Non-PNG / JPEG2000 Element Types

Element types that deal with ARGB (32-bit) or RGB (24-bit) image formats require different types of headers before the binary data. It is important to note that this header is part of the image data and is not the 4-byte big endian icon element type value (e.g. ic04 or ic05).[5]

ARGB ElementsARGB images must have their binary portion of the image data preceded by the four byte 'ARGB' header. After that, instead of each pixel with each of its four channels stored together (e.g. ARGBARGBARGB), an image with three pixels would be stored in individual channels of pixel data (e.g. AAARRRGGGBBB). In addition, each channel of pixel data needs to be encoded as mentioned below.

RGB ElementsRGB images have their binary portion of the image data preceded by four zero byte characters only when the element type is 'it32'. In all other cases, no header is needed. Channel data is separated as with the ARGB binary data (e.g. RRRGGGBBB instead of RGBRGBRGB). Each channel must also be encoded as mentioned below.

Mask ElementsMask elements are not encoded like ARGB and RGB image color channel data. The data is the same as that of an ARGB image except only the alpha channel data is provided. So for an image that has two pixels, ARGBARGB, the mask data is AA.

Compression

lead
value
tail
bytes
result
uncompressed
  0...1271...1281...128 bytes
128...2551 byte3...130 copies

Over time the format has been improved and there is support for compression of some parts of the pixel data. The 24-bit RGB (is32, il32, ih32, it32, icp4, icp5) and ARGB (ic04, ic05, icsb) pixel data are compressed (per channel) with a format similar to PackBits.[6]Some sources mention that the OS supports both compressed or uncompressed data chunks.[citation needed] However, manually crafting icns files with uncompressed 24-bit RGB or ARGB images will not display properly – at least on newer macOS releases (tested on macOS 11).

Here is a GitHub repo with some swift code that appears to pass the test for both encoding and decoding as described here: ByteRunLengthCoder

The following pseudocode decompresses the data:

While there is compressed data:    Read one byte as an unsigned number N    If N < 0x80:        Output the next (N + 1) bytes    Else:        Output the next byte (N - 0x80 + 3) times

Example: 02 01 02 02 80 03 81 04 82 05 should decompress to 01 02 02 03 03 03 04 04 04 04 05 05 05 05 05

The following pseudocode compresses the data:

function Encode(input data)  Initialize output as an empty array  Set index to 0  While index < the count of data    Initialize sequence as an empty array    Set count to 0    // Unique sequence    While count  0x7F and index < count of data      If index + 2 < count of data and data[index] = data[index+1] and data[index] = data[index+2]        Break the loop  // Start of a repeating sequence      End If      Append data[index] to sequence      Increment index      Increment count    End While    If sequence is not empty      Append (count - 1) to output      Append all items in sequence to output    End If    If index  count of data      Break the loop    End If    // Repeating sequence    Set repeatedByte to data[index]    Set count to 0    While count  0x7F and index  data and data[index] = repeatedByte      Increment index      Increment count    End While    If count  3      Append (0x80 + count - 3) to output      Append repeatedByte to output    Else  // Less than 3 repeating bytes      Append (count - 1) to output      Repeat (count) times        Append repeatedByte to output      End Repeat    End If  End While  Return outputEnd function

Example: 01 02 02 03 03 03 04 04 04 04 05 05 05 05 05 should compress to 02 01 02 02 80 03 81 04 82 05

Known issues

As of macOS 11, there are certain issues / bugs with the file format:

  1. Setting is32+ics8 or ih32+ich8 will display a proper icon. But setting il32+icl8 ignores the transparency mask and displays an icon without transparency.
  2. Compressed ARGB data is not interpreted correctly. The last value of the blue channel (aka. the very last value) is ignored and treated as if it were all zero-bytes. Usually this is no issue since most icons will have transparency at the bottom right corner anyway. However, it can become an issue if the last value is a repeating byte (see Compression). Potentially, up to 130 pixels can lack the blue channel value.
    A workaround is to append an additional byte at the end which is interpreted as a control character without following data. You can compare the difference with these two examples:
    • 69636E73 00000024 69633034 0000001C 41524742 FFFFFBFF FF00FB00 FF00FB00 FFFFFBFF
    • 69636E73 00000025 69633034 0000001D 41524742 FFFFFBFF FF00FB00 FF00FB00 FFFFFBFF 00
  3. macOS 10.15.7 (likely earlier) and later versions have an issue displaying PNG and JPEG 2000 icons for the keys icp4 (16x16), icp5 (32x32), and icp6 (64x64). The keys work fine in a standalone icns file but if used in an application, the icons are displayed completely scrambled. Either use the new ARGB format ic04 and ic05 (macOS 11+) or the old 24-bit RGB + alpha mask format. Use the latter with the old keys is32+s8mk and il32+l8mk, or with the newer keys icp4+s8mk and icp5+l8mk (writing RGB data into PNG fields[2]). If using ARGB image data, make sure to provide alternative formats for macOS 10.15 and earlier. This issue is especially tricky to detect if you provide both, 16x16 and 16x16@2x icons, because if you connect your Mac to a non-retina monitor, the non-retina 16x16 icon will be used and thus the icon will be displayed scrambled. The icp6 field does not seem to be used in application icons and can safely be ignored. Additionally, if you don't provide the smaller icon sizes at all the bug will also manifest when the OS scales down your larger PNG/JPEG 2000 icons, so make sure to render smaller sizes and include them.

Support

Various image viewers can load *.icns files, and free and open source converters from or to PNG also exist.[7][8] GTK+ can load *.icns resources since 2007.[9] Other tools supporting the format include the Apple Icon Composer and icns Browser, The Iconfactory, and IconBuilder.
MacOS[clarification needed] offers the built-in iconutil command line tool to pack and unpack *.icns files.

See also

References

  • IconFamily (last update 2013) – Open source Objective C class to read and write Apple icns files
  • osxiconutils (not maintained) – Command line tools to work with Apple icns files
  • icnsutil – Python library to read and write icns files
  • icns - Rust crate to read and write icns files
  • createicns - C library to read and write icns files
  • icon_records_extractor - C library to extract all icns records as their own icons include dark mode icns.